From e22cea1cf7397f0971ca3d265d100fd98d0a3050 Mon Sep 17 00:00:00 2001 From: cinnaboot Date: Sun, 18 Jan 2026 11:07:22 -0500 Subject: [PATCH] increase window and info panel size for graphical rendering --- src/main.cpp | 2 +- src/renderer.cpp | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/src/main.cpp b/src/main.cpp index b9f9500..801c568 100644 --- a/src/main.cpp +++ b/src/main.cpp @@ -31,7 +31,7 @@ void print_startup_info(const ProgramArgs* args) { } void run_gui_simulation(SimulationState* sim) { - init_renderer(1280, 720, "Orbital Mechanics Simulation"); + init_renderer(1600, 900, "Orbital Mechanics Simulation"); RenderState render_state; setup_camera(&render_state); diff --git a/src/renderer.cpp b/src/renderer.cpp index 054941c..00edb8c 100644 --- a/src/renderer.cpp +++ b/src/renderer.cpp @@ -400,7 +400,7 @@ void render_simulation(SimulationState* sim, RenderState* render_state) { // Render simulation information overlay void render_info(SimulationState* sim) { // Panel dimensions - int panel_width = 200; + int panel_width = 300; int panel_height = 300; int panel_x = 10; int panel_y = GetScreenHeight() - panel_height - 10;