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start the graphical simulation in paused mode

main
cinnaboot 5 months ago
parent
commit
ca8d466b00
  1. 3
      src/main.cpp

3
src/main.cpp

@ -37,6 +37,7 @@ void run_gui_simulation(SimulationState* sim) {
RenderState render_state; RenderState render_state;
setup_camera(&render_state); setup_camera(&render_state);
// FIXME: too verbose, and/or should be an init function
UIState ui_state; UIState ui_state;
ui_state.body_list_scroll = 0; ui_state.body_list_scroll = 0;
ui_state.body_list_active = -1; ui_state.body_list_active = -1;
@ -85,7 +86,7 @@ void run_gui_simulation(SimulationState* sim) {
ui_state.body_list_active = root_body_index >= 0 ? root_body_index : -1; // Sync with selected body ui_state.body_list_active = root_body_index >= 0 ? root_body_index : -1; // Sync with selected body
gui_init(); gui_init();
bool paused = false; bool paused = true;
double speed_multiplier = 32.0; double speed_multiplier = 32.0;
double min_multiplier = 1.0; double min_multiplier = 1.0;
int physics_steps_per_frame = 1; int physics_steps_per_frame = 1;

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