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- Changed scale_radius() from linear to logarithmic: scale * log10(radius) - Adjusted size_scale from 1e-9 to 0.02 for better visual hierarchy - Lowered min_radius from 0.5f to 0.01f for fine-grained visibility - Updated rendering documentation with new scaling values This handles extreme radius ranges (1.5M to 700M meters) while maintaining visible size differences between Sun, planets, and moons.main
2 changed files with 11 additions and 8 deletions
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