diff --git a/src/bodies.cpp b/src/bodies.cpp index cb0ee10..8250c37 100644 --- a/src/bodies.cpp +++ b/src/bodies.cpp @@ -99,43 +99,6 @@ void update_soi(CelestialBody* body, CelestialBody* parent, double semi_major_ax body->soi_radius = semi_major_axis * pow(mass_ratio, 0.4); // 2/5 = 0.4 } -// [COMMENTED OLD CODE - Two-phase Euler update] -// void update_simulation(SimulationState* sim) { -// for (int i = 0; i < sim->body_count; i++) { -// CelestialBody* body = &sim->bodies[i]; -// if (body->parent_index == -1) { -// Vec3 total_force = {0.0, 0.0, 0.0}; -// for (int j = 0; j < sim->body_count; j++) { -// if (i == j) continue; -// CelestialBody* other = &sim->bodies[j]; -// if (other->parent_index == -1) { -// Vec3 force = calculate_gravity_force(body, other); -// total_force = vec3_add(total_force, force); -// } -// } -// Vec3 acceleration = calculate_acceleration(total_force, body->mass); -// euler_step(body, acceleration, sim->dt); -// } -// } -// for (int i = 0; i < sim->body_count; i++) { -// CelestialBody* body = &sim->bodies[i]; -// if (body->parent_index == -1) { -// continue; -// } -// int new_parent = find_dominant_body(sim, i); -// if (new_parent != body->parent_index && new_parent != -1) { -// body->parent_index = new_parent; -// } -// if (body->parent_index >= 0 && body->parent_index < sim->body_count) { -// CelestialBody* parent = &sim->bodies[body->parent_index]; -// Vec3 force = calculate_gravity_force(body, parent); -// Vec3 acceleration = calculate_acceleration(force, body->mass); -// euler_step(body, acceleration, sim->dt); -// } -// } -// sim->time += sim->dt; -// } - void update_simulation(SimulationState* sim) { for (int i = 0; i < sim->body_count; i++) { CelestialBody* body = &sim->bodies[i]; diff --git a/src/physics.cpp b/src/physics.cpp index dd23df1..6e85768 100644 --- a/src/physics.cpp +++ b/src/physics.cpp @@ -61,17 +61,6 @@ Vec3 calculate_acceleration(Vec3 force, double mass) { return {0.0, 0.0, 0.0}; } -// [COMMENTED OLD CODE - Euler integration] -// void euler_step(CelestialBody* body, Vec3 acceleration, double dt) { -// body->velocity = vec3_add(body->velocity, vec3_scale(acceleration, dt)); -// body->position = vec3_add(body->position, vec3_scale(body->velocity, dt)); -// } - -void euler_step(CelestialBody* body, Vec3 acceleration, double dt) { - body->velocity = vec3_add(body->velocity, vec3_scale(acceleration, dt)); - body->position = vec3_add(body->position, vec3_scale(body->velocity, dt)); -} - Vec3 evaluate_acceleration(Vec3 pos, Vec3 vel, AccelerationContext* ctx) { CelestialBody temp_body = *ctx->current_body; temp_body.position = pos; diff --git a/src/physics.h b/src/physics.h index dcf70bf..2656917 100644 --- a/src/physics.h +++ b/src/physics.h @@ -23,7 +23,6 @@ Vec3 vec3_normalize(Vec3 v); // Physics functions Vec3 calculate_gravity_force(CelestialBody* body, CelestialBody* parent); Vec3 calculate_acceleration(Vec3 force, double mass); -void euler_step(CelestialBody* body, Vec3 acceleration, double dt); // Forward declaration for RK4 context struct SimulationState;