diff --git a/src/renderer.cpp b/src/renderer.cpp index 4dadf45..6ecf224 100644 --- a/src/renderer.cpp +++ b/src/renderer.cpp @@ -201,6 +201,7 @@ static void zoom_camera(RenderState* render_state, float distance_delta) { Vector3 direction = Vector3Normalize(to_target); float camera_distance = Vector3Length(to_target); + // FIXME: min_distance, distance_delta, and 'angle_speed' should be configurable float min_distance = 0.1f; if (camera_distance - distance_delta <= min_distance) return;