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correct transform was -y direction

main
cinnaboot 6 months ago
parent
commit
7a579ff4ac
  1. 2
      src/renderer.cpp

2
src/renderer.cpp

@ -240,7 +240,7 @@ Vector3 sim_to_render(Vec3 pos, double scale) {
return (Vector3){
(float)(pos.x * scale),
(float)(pos.z * scale),
(float)(pos.y * scale)
(float)(-pos.y * scale)
};
}

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