From 6d3c841be2843987616f6110a4823677c9963f61 Mon Sep 17 00:00:00 2001 From: cinnaboot Date: Sat, 17 Jan 2026 15:13:28 -0500 Subject: [PATCH] fix whitespace --- src/renderer.cpp | 40 ++++++++++++++++++++-------------------- 1 file changed, 20 insertions(+), 20 deletions(-) diff --git a/src/renderer.cpp b/src/renderer.cpp index d82e812..8e00388 100644 --- a/src/renderer.cpp +++ b/src/renderer.cpp @@ -379,9 +379,9 @@ void render_body_list_ui(SimulationState* sim, RenderState* render_state) { // Create body list string for raygui (NULL-terminated) char* body_list_text = (char*)malloc(sim->body_count * 64); // 64 chars per name max if (!body_list_text) return; - + body_list_text[0] = '\0'; // Initialize empty string - + for (int i = 0; i < sim->body_count; i++) { if (i > 0) { strcat(body_list_text, ";"); // Separator for raygui @@ -395,19 +395,19 @@ void render_body_list_ui(SimulationState* sim, RenderState* render_state) { } // Draw list view (inside window, leave space for title bar) - Rectangle list_bounds = { - (float)panel_x + 4, - (float)panel_y + 25, - (float)panel_width - 8, - (float)panel_height - 29 + Rectangle list_bounds = { + (float)panel_x + 4, + (float)panel_y + 25, + (float)panel_width - 8, + (float)panel_height - 29 }; - + int focus = render_state->selected_body_index; // 0-based indexing if (focus < 0) focus = 0; - + int active = 0; // Raygui uses this internally int result = GuiListView(list_bounds, body_list_text, &focus, &active); - + if (result >= 0 && result < sim->body_count) { render_state->selected_body_index = result; render_state->show_body_info = true; @@ -418,7 +418,7 @@ void render_body_list_ui(SimulationState* sim, RenderState* render_state) { // Render body information UI panel void render_body_info_ui(SimulationState* sim, RenderState* render_state) { - if (!render_state->show_body_info || render_state->selected_body_index < 0 || + if (!render_state->show_body_info || render_state->selected_body_index < 0 || render_state->selected_body_index >= sim->body_count) return; // Panel dimensions @@ -441,17 +441,17 @@ void render_body_info_ui(SimulationState* sim, RenderState* render_state) { char temp_buffer[256]; snprintf(info_text, sizeof(info_text), "Name: %s", body->name); - + snprintf(temp_buffer, sizeof(temp_buffer), "Mass: %.2e kg", body->mass); strcat(info_text, "\n"); strcat(info_text, temp_buffer); - + snprintf(temp_buffer, sizeof(temp_buffer), "Radius: %.2e m", body->radius); strcat(info_text, "\n"); strcat(info_text, temp_buffer); // Position - snprintf(temp_buffer, sizeof(temp_buffer), "Position: (%.2e, %.2e, %.2e)", + snprintf(temp_buffer, sizeof(temp_buffer), "Position: (%.2e, %.2e, %.2e)", body->position.x, body->position.y, body->position.z); strcat(info_text, "\n"); strcat(info_text, temp_buffer); @@ -486,12 +486,12 @@ void render_body_info_ui(SimulationState* sim, RenderState* render_state) { strcat(info_text, temp_buffer); // Draw info text (inside window, leave space for title bar) - Rectangle text_bounds = { - (float)panel_x + 8, - (float)panel_y + 25, - (float)panel_width - 16, - (float)panel_height - 29 + Rectangle text_bounds = { + (float)panel_x + 8, + (float)panel_y + 25, + (float)panel_width - 16, + (float)panel_height - 29 }; - + GuiLabel(text_bounds, info_text); }