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remove unused calculate_gravity_force function

main
cinnaboot 6 months ago
parent
commit
45939c66c2
  1. 16
      src/physics.cpp
  2. 1
      src/physics.h

16
src/physics.cpp

@ -46,22 +46,6 @@ Vec3 vec3_normalize(Vec3 v) {
return {0.0, 0.0, 0.0};
}
// Calculate gravitational force using Newton's law: F = G * m1 * m2 / r^2
Vec3 calculate_gravity_force(CelestialBody* body, CelestialBody* parent) {
Vec3 r = vec3_sub(parent->position, body->position);
double distance = vec3_magnitude(r);
// Avoid division by zero
if (distance < 1.0) {
distance = 1.0;
}
double force_magnitude = G * body->mass * parent->mass / (distance * distance);
Vec3 direction = vec3_normalize(r);
return vec3_scale(direction, force_magnitude);
}
// Calculate acceleration from force: a = F / m
Vec3 calculate_acceleration(Vec3 force, double mass) {
if (mass > 0.0) {

1
src/physics.h

@ -22,7 +22,6 @@ double vec3_distance(Vec3 a, Vec3 b);
Vec3 vec3_normalize(Vec3 v);
// Physics functions
Vec3 calculate_gravity_force(CelestialBody* body, CelestialBody* parent);
Vec3 calculate_acceleration(Vec3 force, double mass);
// Forward declaration for RK4 context

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